Game Pre-vis

Greetings from London! I’ve been in London a couple weeks now and I’ve been working on building out some 3D previs for the game I’m working on at Wibbu.

The company is generous about sharing the progress, so I thought I would post the work I’ve been doing building out the first scene of the game.

It’s the first time in my career that I’m being given the trust and freedom to define the visual style and art production for a game, and it’s a dream come true to finally do it.

The below images are renders out of Maya to set a target for the work I’ll be doing in Unity for mobile devices.

Hopefully my next update will be a short video where I’ve recreated these images as closely as possible in Unity, but with the advantage of rustling foliage, light streaming, splashing water, and all the other animations which will make this scene come alive.

Image converted using ifftoany
Image converted using ifftoany
Image converted using ifftoany
Image converted using ifftoany
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